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Saturday, November 17, 2012

new book: Coding Places Software Practice in a South American City


Coding Places: Software Practice in a South American City

By Yuri Takhteyev

The MIT Press, 2012






Software development would seem to be a quintessential example of today’s Internet-enabled “knowledge work”--a global profession not bound by the constraints of geography. In Coding Places, Yuri Takhteyev looks at the work of software developers who inhabit two contexts: a geographical area--in this case, greater Rio de Janeiro--and a “world of practice,” a global system of activities linked by shared meanings and joint practice. The work of the Brazilian developers, Takhteyev discovers, reveals a paradox of the world of software: it is both diffuse and sharply centralized. The world of software revolves around a handful of places--in particular, the San Francisco Bay area--that exercise substantial control over both the material and cultural elements of software production. Takhteyev shows how in this context Brazilian software developers work to find their place in the world of software and to bring its benefits to their city.

Takhteyev’s study closely examines Lua, an open source programming language developed in Rio but used in such internationally popular products as World of Warcraft and Angry Birds. He shows that Lua had to be separated from its local origins on the periphery in order to achieve success abroad. The developers, Portuguese speakers, used English in much of their work on Lua. By bringing to light the work that peripheral practitioners must do to give software its seeming universality, Takhteyev offers a revealing perspective on the not-so-flat world of globalization.

About the Author:
Yuri Takhteyev is Assistant Professor at the University of Toronto in the Faculty of Information and the Institute of Communication, Culture, and Information Technology at the University of Toronto. Takhteyev, who grew up in the Soviet Union, worked in Silicon Valley before he went to Brazil to study the software industry there.

Thursday, November 15, 2012

Submit proposals to Theorizing the Web 2013 Conference at CUNY Graduate Center


Theorizing the Web 2013 (#TtW13) Conference

Deadline for Abstracts: Sunday, January 6th

Society has been infiltrated by new digital technologies with potentially profound consequences. It makes sense to ask what’s changed? How has it changed? How much? Researchers and companies have gathered enormous amounts of data to ostensibly answer these questions, but the full implications of this data too often go unexplored. The Web is not a new, separate sphere, but part of the same social reality about which critical social theorist have produced several centuries worth of insight. These theories may be profitably used, tweaked, or even abandoned in light of contemporary realities. What previous theoretical tools help us understand these changes? What new theories should be created?

Now in its third year, the Theorizing the Web conference seeks to bring together an inter/non-disciplinary group of scholars, journalists, artists, and commentators to theorize the Web. As in the past, we encourage critical discussions of power, social inequality, and social justice.

The keynote speaker for this year is scholar David Lyon, author of many books on surveillance technologies and society (most recently Liquid Surveillance with Zygmunt Bauman), who will discuss the significance and nuances of surveillance in the social and digital media environment. How well do pre-existing theories of social observation, such as panopticism, map onto new realities such as Facebook? Do we need new conceptual tools?

Wednesday, November 14, 2012

Distinguished Visiting Fellows at CUNY in Digital Humanities



Distinguished Visiting Fellows at CUNY:

For scholars and researchers who are not employed by the City University of New York.

A Distinguished Visiting Fellow will receive a stipend of up to $70,000 for the full academic year or up to $35,000 for a single semester.

Research areas:

Digital Humanities
Social and Economic Inequality
Globalization
Immigration
Theoretical Sciences
Religion
Science Studies
American Studies


Unfortunately, I only noticed this today, and the deadline was October 31. However, if you contact CUNY, the may still consider. Short-term fellowshops may also be possible.

Two digital fellows positions at The JustPublics@365 at CUNY Graduate Center


The JustPublics@365 initiative seeks two Digital Fellows with technological and pedagogical skills to work on events, seminars, and conferences with Graduate Center faculty, students, and staff who work on issues of social injustice. We are especially interested in candidates whose research examines social inequality and have demonstrated excellence in one-on-one and small group teaching. The initiative aims to have a significant impact of the digital and social environment within the GC and beyond it, and we seek candidates who also are interested in this mission.

The total compensation for the award is $22,000. This funding includes a GC graduate assistant appointment that will carry eligibility to purchase low-cost NYSHIP health insurance (as well as in-state tuition remission for fellows who are within their first 10 registered semesters of study). JustPublics@365 Digital Fellows will be required to work a total of 450 non-teaching hours during the academic year. The appointment is from January 1st, 2013, through January 1st, 2014.

Applications must be received by November 30th, 2012 to be considered. A review of applications will begin immediately.

Monday, November 12, 2012

Image now: it is not cinema, or animation, or visual effects

(The following text is adapted from my next book Software Takes Command, forthcoming from Bloomsbury Academic in 2013)


Psyop - panosonic anthem 2012 - montage 2x2
Panosonic anthem commercial by Psyop, 2012.


TV commercials, television and film titles, and many feature films produced since 2000 feature a highly stylized visual aesthetics supported by animation and compositing software. Many layers of live footage, 3D and 2D animated elements, particle effects, and other media elements are blended to create a seamless whole. This result has the crucial codes of realism (perspective foreshortening, atmospheric perspective, correct combination of lights and shadows), but at the same time it enhances visible reality. (I can’t call this aesthetics “hyperreal” since the hybrid images assembled from many layers and types of media look quite different from the works of the hyperrealist artists such as Denis Peterson that visually look like standard color photographs.) Strong gray scale contrast, high color saturation, tiny waves of particles emulating from moving objects, extreme close-ups of textured surfaces (water drops, food products, human skin, finishes of consumer electronics devices, etc.), the contrasts between the natural uneven textured surfaces and smooth 3D renderings and 2D gradients, the rapidly changing composition and camera position and direction, and other devices heighten our perception. (For good examples of all these strategies, you can, for example, look at the commercials made by Psyop.)

We can say that they create a “map” which is bigger than the territory being mapped, because they show you more details and texture spatially, and at the same time compress time, moving through information more rapidly. We can also make another comparison with the Earth observation satellites which circle the planet, capturing its whole surface in detail impossible for any human observer to see – just as a human being can’t simultaneously see the extreme close-up of the surfaces and details of the movements of objects presented in the fictional space of a commercial.

None of the 20th century terms we inherited to talk about moving images describes this aesthetics, or production processes involved in creating it. It is not cinema, animation, special effects, invisible effects, visual effects, or even motion graphics. And yet, it characterizes the image today, and calls for its theoretical analysis and appreciation.

It is not cinema because live action is only a part of the sequence, and also because this live action is overlaid with 2D and/or 3D elements, and additional imagery layers. It is not animation or motion graphics because live action is central, as opposed to being just one element in a sequence. It is not special effects, because every frame in a sequence is an "effect" (as opposed to only selected shots). It is not invisible effects because the artifice and manipulations are made visible. It is not visual effects defined as "various processes by which imagery is created and/or manipulated outside the context of a live action shoot" - because here live action is manipulated.

Rather than seeing this new aesthetics, and production processes involved in its creation, as an extension of special effects / visual effects model, I think that it is more appropriate to see as an extension of the job of cinematographer of cinematography. 20th century cinematographer was responsible for selecting and choreographing all material elements which together produced the shots seen by the audiences: film stock, camera, lenses, lens filters, depth of field, focus, lighting, camera movements. Today a shot is likely to include many other elements and processes - image processing, compositing, 2D and 3D animation and models, relighting, particle systems, camera tracking, matte creation, effects, etc. (See for example the lists of features in Autodesk Flame software). However, at the end result is similar to what we had in the 20th century: a 3D scene that includes (real or constructed in 3D) bodies and objects. While now it also incorporates all kinds of digital transformations, and layers, it is still defined by three-dimensionality, perspective and MO movement of objects, just as the first films by The Lumiere brothers.

Psyop - Fage Plain commercial - 2011 - montage
Fage Plain commercial by Psyop, 2011.


Saturday, November 10, 2012

ImagePlot 1.1 visualization software: explore patterns in large image collections


Today we’re excited to announce the release of ImagePlot 1.1 - a free software tool that visualizes collections of images and video. This updated version was developed by Jay Chow and Matias Giachino. The development was supported by Mellon Foundation grant "Tools for the Analysis and Visualization of Large Image and Video Collections for the Humanities."


Download ImagePlot 1.1

ImagePlot creates new types of visualizations not offered by any other application. It displays your data and images as a 2D line graph or a scatter plot, with the images superimposed over data points. The images can be sorted using any available metadata (e.g, dates), or by their visual properties which can be automatically measured with the included software. ImagePlot works on Mac, Windows, and Linux. Max visualization size: up to 2.5 GB (for example, you can render a 23,000 x 23,000 pixels visualization.) There no limits on how many images can be shown in a single visualization. (Largest image collections we visualized so far: 1 million manga pages; 1 million deviantArt artworks.)

What's New in Version 1.1
  • Each new visualization is given automatically generated meaningful unique filename. It includes the names of data file and the data columns used for x-axis and y-axis.
  • Option to automatically save the visualization after it have been rendered (appears in the first application dialog box).
  • Option to render the visualization using a better resize algorithm (runs slower but generates nicer images; the option appears in the Image Options dialog box).
  • File open error checking: if ImagePlot can't find a particular image, the filename is printed in the Log window, but rendering continues.


90000_DigitalArt.90000_TraditionalArt.scaled
Comparing 90,000 images from Digital Art category on deviantArt (left) and 90,000 images from Traditional Art category (right). In each image plot, images are sorted by average brightness (x) and average saturation (y). Software which analyzes these and other image properties is included with ImagePlot.

crop.Matrix_users.X_BrMean.Y_SatMean.Color_cat1_cat2.hue_shift..top_225
ImagePlot code can be easily extended and customized. This visualization compares image galleries from a number of deviantArt users. The colors of the circles indicate the primary and secondary categories of each image (e.g., Traditional Art / Portraits). The individual plots are combined into a matrix using ImageJ built-in command.

ImagePlot can create animated visualizations. Here we animated 128 paintings by Piet Mondrian from 1904-1917 over time. The year is indicated in the upper left corner. The distances between paintings indicate their visual similarity.


Thursday, November 8, 2012

new article by Lev Manovich: "Media After Software"


Lev Manovich. "Media After Software." Forthcoming in Journal of Visual Culture, volume 12, number 1, April 2013.


DOWNLOAD:

Manovich.Media After Software.2012.pdf (1.7 MB).



Dieter Rams.Braun_record_player.1956.color.cor
Dieter Rams. Braun record player, 1956. Rams can be called the first interface designer. His designs of media recording and access devices – cameras, record players, magnetic tape players, etc. – created the aesthetics of interface, and defined a new type of consumer object dominated by controls.


Screen Shot 2012-11-08 at 9.29.40 AM
"For users who interact with media content through application software, the 'properties' of digital media are defined by the particular software as opposed to solely being contained in the actual content (i.e., inside digital files). For example, depending if you open an image file in the default media viewer of your computing device, or in Photoshop, its 'properties change dramatically."